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Text File  |  2001-11-11  |  9KB  |  257 lines

  1.      [tIonCannonFrigate]
  2. ;=-------------------------------=;
  3.    Imperial Carrack Cruiser
  4. ;=-------------------------------=;
  5.  
  6.  
  7.  
  8. ;Source Files
  9. ;=----------=
  10. LODFile                             tIonCannonFrigate.lod
  11. pMexData                            tIonCannonFrigate\Rl0\LOD0\tIonCannonFrigate.mex
  12.  
  13. ;Ship Physics
  14. ;=----------=
  15. mass                                400                    ; ship mass [fighter = 1]
  16. momentOfInertiaX                    400                    ; resistance to rotation
  17. momentOfInertiaY                    400                    ; [fighter = 1]
  18. momentOfInertiaZ                    400
  19. maxvelocity                        480.0//6x80MGLT                    ; [fighter = 1000]
  20. maxrot                                1                    ; maximum rotation speed [don't make faster than ~10]
  21. thruststrength[TRANS_UP]            80.0                         ; acceleration (m/s^2) [1-1000 approx. range]
  22. thruststrength[TRANS_DOWN]          80.0
  23. thruststrength[TRANS_RIGHT]         80.0
  24. thruststrength[TRANS_LEFT]          80.0
  25. thruststrength[TRANS_FORWARD]       50.0
  26. thruststrength[TRANS_BACK]         175.0
  27. rotstrength[ROT_YAWLEFT]             0.3                       ; rotational acceleration (deg/s^2) [0.01 - 1.0]
  28. rotstrength[ROT_YAWRIGHT]            0.3
  29. rotstrength[ROT_PITCHUP]             0.0
  30. rotstrength[ROT_PITCHDOWN]           0.0
  31. rotstrength[ROT_ROLLRIGHT]           0.0
  32. rotstrength[ROT_ROLLLEFT]            0.0
  33. turnspeed[TURN_YAW]                  0.25                         ; speed at which ship tries to turn (1=standard)
  34. turnspeed[TURN_PITCH]                0.0
  35. turnspeed[TURN_ROLL]                 0.0
  36.  
  37. ;Basic Ship Stats
  38. ;=--------------=
  39. shipclass                            CLASS_Frigate
  40. isCapitalShip                       TRUE
  41. buildCost                            650                    ; resource units to build
  42. buildTime                            60                    ; time in seconds to build
  43. supportUnits                        10                    ; Support Units required
  44. providesSU                            0    
  45. TimeShockedByEMP                    1.5                    ; time in seconds the ship will be paralized when hit by one EMP charge
  46. maxhealth                            15000                ; hit points
  47. groupSize                            2                    ; size of group ships of this type tend to form
  48. repairTime                            10                    ; every this many seconds
  49. repairDamage                        150                    ; this much damage is repaired
  50. repairCombatTime                    10                    ; every this many seconds
  51. repairCombatDamage                  35                    ; this much damage is repaired
  52. repairDroids                        8
  53. externalBuild                        FALSE                ; if TRUE, ship is built externally
  54. fowRadius                            9000
  55. forceFieldProtectionDistanceScale    1.1
  56. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  57. avoidcollmodifier                    1.0                    ; use only % of collspheresize for collision avoidance
  58. blastRadiusShockWave                1.75
  59. blastRadiusDamage                   275
  60. minimumZoomDistance                 290
  61.  
  62. ;Special
  63. ;=-----=
  64. Overlay_Selection_Scalar            0.9                ; scale the tactical overlay by this amount
  65. RKOEatMeTime                    3                ;Time Rko will take to eat this ship
  66. RKOGetsMissiles                    4                ;Number missiles Rko gets for eating this ship
  67.  
  68. ; Pilot View
  69. ;=---------=
  70. pilotViewOffsetX    85.0
  71. pilotViewOffsetY    0.0
  72. pilotViewOffsetZ    40.0
  73.  
  74. ;Weapons
  75. ;=-----=
  76. rotateToRetaliate            TRUE
  77. passiveRetaliateZone        7000
  78. canTargetMultipleTargets    TRUE
  79.  
  80. NUMBER_OF_GUNS                7
  81.  
  82. GUN         0
  83. {
  84. Type                        GUN_HiddenGimble
  85. GunSize                        GUNSIZE_MEDIUM
  86. StartUpgradeLevel            WEAPON_PROJECTILE
  87. EndUpgradeLevel                WEAPON_PROJECTILE
  88. DamageMult                    1.0
  89. MinAngle                    0
  90. MaxAngle                    60
  91. BulletLength                15                            ; visual only.  Length of bullet on screen
  92. BulletRange                    4500                        ; distance bullets travel before disappearing
  93. BulletSpeed                    4000                        ; measured in m/s.
  94. BulletMass                    0                            ; mass of bullet
  95. FireTime                    0.3                            ; fire repeat rate (reciprocal = shots/second)
  96. BurstFireTime                1.4
  97. BurstWaitTime                1.4
  98. }
  99.  
  100. GUN         1
  101. {
  102. Type                        GUN_HiddenGimble
  103. GunSize                        GUNSIZE_MEDIUM
  104. StartUpgradeLevel            WEAPON_PROJECTILE
  105. EndUpgradeLevel                WEAPON_PROJECTILE
  106. DamageMult                    1.0
  107. MinAngle                    0
  108. MaxAngle                    60
  109. BulletLength                15                            ; visual only.  Length of bullet on screen
  110. BulletRange                    4500                        ; distance bullets travel before disappearing
  111. BulletSpeed                    4000                        ; measured in m/s.
  112. BulletMass                    0                            ; mass of bullet
  113. FireTime                    0.3                            ; fire repeat rate (reciprocal = shots/second)
  114. BurstFireTime                1.4
  115. BurstWaitTime                1.4
  116. }
  117.  
  118. GUN         2
  119. {
  120. Type                        GUN_HiddenGimble
  121. GunSize                        GUNSIZE_MEDIUM
  122. StartUpgradeLevel            WEAPON_PROJECTILE
  123. EndUpgradeLevel                WEAPON_PROJECTILE
  124. DamageMult                    1.0
  125. MinAngle                    0
  126. MaxAngle                    60
  127. BulletLength                15                            ; visual only.  Length of bullet on screen
  128. BulletRange                    4500                        ; distance bullets travel before disappearing
  129. BulletSpeed                    4000                        ; measured in m/s.
  130. BulletMass                    0                            ; mass of bullet
  131. FireTime                    0.3                            ; fire repeat rate (reciprocal = shots/second)
  132. BurstFireTime                1.4
  133. BurstWaitTime                1.4
  134. }
  135.  
  136. GUN         3
  137. {
  138. Type                        GUN_HiddenGimble
  139. GunSize                        GUNSIZE_MEDIUM
  140. StartUpgradeLevel            WEAPON_PROJECTILE
  141. EndUpgradeLevel                WEAPON_PROJECTILE
  142. DamageMult                    1.0
  143. MinAngle                    0
  144. MaxAngle                    60
  145. BulletLength                15                            ; visual only.  Length of bullet on screen
  146. BulletRange                    4500                        ; distance bullets travel before disappearing
  147. BulletSpeed                    4000                        ; measured in m/s.
  148. BulletMass                    0                            ; mass of bullet
  149. FireTime                    0.3                            ; fire repeat rate (reciprocal = shots/second)
  150. BurstFireTime                1.4
  151. BurstWaitTime                1.4
  152. }
  153.  
  154. GUN         4
  155. {
  156. Type                        GUN_HiddenGimble
  157. GunSize                        GUNSIZE_MEDIUM
  158. StartUpgradeLevel            WEAPON_PROJECTILE
  159. EndUpgradeLevel                WEAPON_PROJECTILE
  160. DamageMult                    1.0
  161. MinAngle                    0
  162. MaxAngle                    60
  163. BulletLength                15                            ; visual only.  Length of bullet on screen
  164. BulletRange                    4500                        ; distance bullets travel before disappearing
  165. BulletSpeed                    4000                        ; measured in m/s.
  166. BulletMass                    0                            ; mass of bullet
  167. FireTime                    0.3                            ; fire repeat rate (reciprocal = shots/second)
  168. BurstFireTime                1.4
  169. BurstWaitTime                1.4
  170. }
  171.  
  172. GUN         5
  173. {
  174. Type                        GUN_HiddenGimble
  175. GunSize                        GUNSIZE_SMALL
  176. StartUpgradeLevel            WEAPON_PROJECTILE
  177. EndUpgradeLevel                WEAPON_PROJECTILE
  178. DamageMult                    1.0
  179. MinAngle                    0
  180. MaxAngle                    60
  181. BulletLength                15                            ; visual only.  Length of bullet on screen
  182. BulletRange                    4500                        ; distance bullets travel before disappearing
  183. BulletSpeed                    4000                        ; measured in m/s.
  184. BulletMass                    0                            ; mass of bullet
  185. FireTime                    0.3                            ; fire repeat rate (reciprocal = shots/second)
  186. BurstFireTime                1.4
  187. BurstWaitTime                1.4
  188. }
  189.  
  190. GUN         6
  191. {
  192. Type                        GUN_HiddenGimble
  193. GunSize                        GUNSIZE_SMALL
  194. StartUpgradeLevel            WEAPON_PROJECTILE
  195. EndUpgradeLevel                WEAPON_PROJECTILE
  196. DamageMult                    1.0
  197. MinAngle                    0
  198. MaxAngle                    60
  199. BulletLength                15                            ; visual only.  Length of bullet on screen
  200. BulletRange                    4500                        ; distance bullets travel before disappearing
  201. BulletSpeed                    4000                        ; measured in m/s.
  202. BulletMass                    0                            ; mass of bullet
  203. FireTime                    0.3                            ; fire repeat rate (reciprocal = shots/second)
  204. BurstFireTime                1.4
  205. BurstWaitTime                1.4
  206. }
  207.  
  208. ;Gun Bindings
  209. ;=-------------=
  210. ;NONE
  211.  
  212. ;Dock Points
  213. ;=----------=
  214. ; format is DockPoint           name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection]  (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
  215. NUMBER_OF_DOCK_POINTS           12
  216. DockPoint                       Point1,DPT_Salvage,500,500,600,0,2
  217. DockPoint                       Point2,DPT_Salvage,500,500,600,0,2
  218. DockPoint                    Leech0,DPT_Leech,185,185,200,0,2
  219. DockPoint                    Leech1,DPT_Leech,185,185,200,0,2
  220. DockPoint                    Leech2,DPT_Leech,185,185,200,0,2
  221. DockPoint                    Leech3,DPT_Leech,185,185,200,0,2
  222. DockPoint                    Leech4,DPT_Leech,185,185,200,0,2
  223. DockPoint                    Leech5,DPT_Leech,185,185,200,0,2
  224. DockPoint                    Leech6,DPT_Leech,185,185,200,0,2
  225. DockPoint                    Leech7,DPT_Leech,185,185,200,0,2
  226. DockPoint                    Leech8,DPT_Leech,185,185,200,0,2
  227. DockPoint                    Leech9,DPT_Leech,185,185,200,0,2
  228.  
  229. ;Explosions
  230. ;=--------=
  231. explosionType                       ET_FrigateExplosion
  232.  
  233. ;Engine
  234. ;=---------=
  235. trailWidth                75.0
  236. trailHeight                105.0
  237. trailLength                100.0
  238. trailScaleCap            0.000196
  239.  
  240. ;Scaling effects
  241. ;=--------=
  242. N-LIPS                              0.0001                   ; Max value for Interceptors 0.0005
  243.  
  244. ;NavLights
  245. ;=---------=
  246. NUMBER_OF_NAV_LIGHTS           4
  247.  
  248. ; format is NavLight            name, type, blinkrate (in seconds), size (in meters), min LOD, texture name
  249. NavLight                        antenna1,        NAVLIGHT_FadeOnOff, 2,   1, 0.3,  7,  2, etg\textures\star32
  250. NavLight                        antenna2,        NAVLIGHT_FadeOnOff, 2,   1, 0.3,  7,  2, etg\textures\star32
  251. NavLight                        caution1,       NAVLIGHT_FadeOnOff, 0.5, 1, 0,  10, 2, etg\textures\star32
  252. NavLight                        caution2,       NAVLIGHT_FadeOnOff, 0.5, 1, 0,  10, 2, etg\textures\star32
  253.  
  254. ;Animation
  255. ;=--------=
  256. ;NONE
  257.